﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SLBehaviourSystem
{
    [DecoratorNode]
    public class EnterNode : DecoratorNode
    {

        protected override void OnInitData()
        {
            
        }

        protected override void OnExcute()
        {
            curNodeState = childNodes[0].Excute();
        }

        protected override void OnReset()
        {
           
        }
    }
}
